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Makoto Sports Arena

To Order Call: 877.668.4664

 

What is Makoto? The Makoto arena is a triangle, 8 feet from base to apex, with indestructible 6-ft. steel posts rising from each corner. Using your hands, feet, and/or staff, you respond to audio and visual prompts from each post. Your reaction time and accuracy (actually hitting the lighted area) are measured electronically, so you can compete with yourself or others. The speed of the prompts is easily adjusted for varying abilities.

Why Use Makoto? Therapists, trainers, educators, and athletes all remark on how Makoto achieves their purpose while feeling more like a game than "therapy" or "training." And we all know we work hardest when we're at play.

Frequently integrated into the training schedule of professional sports teams, Makoto increases the neurological connections between the brain and the body resulting in improved mental acuity, cognitive ability, reaction time and overall better coordination and performance. Most importantly, Makoto improves your mental focus and physical abilities while you're having fun.

 

Makoto Sports Arena3-Kick
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The McNatt Learning Center, Inc., uses Makoto to reinforce sensory-motor and perceptual integration, timing and interhemispheric integration, effective mental processing, auditory integration, structural integration, and neuro-emotional well-being. Makoto requires some of each of these—and provides a reward for students' efforts in cognitive training and Interactive Metronome.
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+ Leasing Available!

Regular price: $6500.00
Includes: FREE Shipping
To Order Call: 877.668.4664


The Makoto arena measures your reaction time and accuracy, so each time you try it you are given a benchmark to improve upon. The sound and light frequency can be set according to each person's ability. Competitive games and usage (for personal training, intra-team competition, intramurals, etc.) are listed within Makotocols, a guidebook of Makoto games. Some professional teams, such as the Denver Nuggets, use Makoto in team tryouts, measuring the physical and mental reactions of players.

Small Arena- has a distance of 6' between towers; the total footprint occupied by the triangular arena is 7' 3" (from apex to base) x 10' 4" at the widest point. Weight 300 lbs

Large Arena- has a distance of 8' between towers; the total footprint occupied by the triangular arena is 8' 11" (from apex to base) x 10' 4" at the widest point. Weight 350 lb

Makoto Sports Arena3-Kick
View the Makoto vs. 3-Kick Comparison

 

 

+ Leasing Available!

Regular price: $6995.00
Includes: FREE Shipping
To Order Call: 877.668.4664

The TriAction arena is the loaded version of the Makoto Sports Arena. In addition to your choice of a 6' or 8' arena, you will get all the accessories needed to run a complete Sports Training and Rehabilitation Therapy program. The included protocols will outline each step in progression using the provided tools.

Tools include: Various lengths of striking staffs, soft strikers, hand-help strikers, weighted balls, agility balance ball, balance cushions, waist harness with multiple resistance cord lengths and levels, ankle harness...

Makoto Sports Arena3-Kick
View the Makoto vs. 3-Kick Comparison

 

 
What happens in a Makoto interactive game?

You stand in the triangular arena, facing one of the three towers. The other two towers are at either side in your peripheral vision. You are in a competition of three against one! Each tower has ten targets, any one of these thirty targets could be the one to randomly activate. You never know which one of the computerized opponents will draw your action!

The roar of a jet announces the start of your session. An explosion of lights and vibrant tones draws your attention to the active tower. As you turn toward its direction your eyes search for the location of the light on the tower. You quickly stretch to strike the target.

A second tone confirms that you scored a point. Another explosion of light and sound causes you to lunge across the arena bending to strike the lower target. As quickly as you strike one target another one activates. Your opponent, Makoto, is pKids Love the Makoto!acing you! You are relentlessly drawn in to focusing continuously on finding and striking the targets to the exclusion of all other thoughts. Your total body moves, lunging, stretching, bending, twisting, burning calories rapidly. Until… you strike the final target and check your score.

Youth Fitness

Fun and Exciting Interactive fitness!!… with benefits that go beyond physical activity. The first interactive fitness equipment that is used to help kids with ADD/ADHD, learning disabilities and for autism therapy. It’s no wonder that schools, YMCAs and community recreation centers are anchoring their youth fitness facilities around the new Makoto arena!

But that’s not what the kids see. They just like the game because it’s exciting and they’re in the center of action. Every game is different. And whether you’re playing solo against the machine or with a team, the arena will challenge all with a heart-pounding workout.

Accuracy counts. In a standard, timed game the arena scores how many targets were hit in the allotted time and also gives an average reaction time. Or a player can challenge their focus and concentration skills by playing “Sudden Death.” Here the game ends when a target is missed.

Makoto ArenaProduct Description

The Makoto arena has been described as a cross between “Whack-A-Mole” and “Simon.” It’s a triangle with durable 6-ft. steel towers rising from each corner. The smaller arena has a distance of 6’ between towers, the larger arena is 8’ between towers. Each tower is electronically wired to emit sounds and lights; the lights can occur randomly in any of 10 locations per tower, and there are four tones that correspond to the height of the target.

Using hands, feet, and/or staff, one responds to the audio prompt and attempts to hit the lighted area before the light goes off. Reaction time and accuracy (actually hitting the lighted area) are measured electronically, so one can compete with oneself or others. The speed of the prompts is easily adjusted for varying abilities.

In the Fitness program the target “on” times range from 3 seconds down to 3/4ths of a second. In the Therapeutic program the target “on” times range from 10 seconds down to just under one second. Games can include one, two or three towers depending upon the player’s visual and movement abilities. Most games involve one player at a time; however, 3 people can do single tower games simultaneously, and tag-team games for children can accommodate group PE classes. A typical individual workout is comprised of several games lasting anywhere from 1 to 4 minutes, depending upon one’s stamina.

Makoto Sports Arena3-Kick
View the Makoto vs. 3-Kick Comparison

 
 

 

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