What is Makoto? The Makoto arena is a
triangle, 8 feet from base to apex, with indestructible 6-ft. steel
posts rising from each corner. Using your hands, feet, and/or staff,
you respond to audio and visual prompts from each post. Your
reaction time and accuracy (actually hitting the lighted area) are
measured electronically, so you can compete with yourself or others.
The speed of the prompts is easily adjusted for varying abilities.
Why Use Makoto? Therapists, trainers, educators, and athletes all
remark on how Makoto achieves their purpose while feeling more like
a game than "therapy" or "training." And we all know we work hardest
when we're at play.
Frequently integrated into the training schedule of professional
sports teams, Makoto increases the neurological connections between
the brain and the body resulting in improved mental acuity,
cognitive ability, reaction time and overall better coordination and
performance. Most importantly, Makoto improves your mental focus and
physical abilities while you're having fun.
The McNatt Learning Center, Inc.,
uses Makoto to reinforce sensory-motor and perceptual
integration, timing and interhemispheric integration, effective
mental processing, auditory integration, structural integration,
and neuro-emotional well-being. Makoto requires some of each of
these—and provides a reward for students' efforts in cognitive
training and Interactive Metronome.
The Makoto arena measures your reaction time and accuracy, so each time you
try it you are given a benchmark to improve upon. The sound and light
frequency can be set according to each person's ability. Competitive games
and usage (for personal training, intra-team competition, intramurals, etc.)
are listed within Makotocols, a guidebook of Makoto games. Some professional
teams, such as the Denver Nuggets, use Makoto in team tryouts, measuring the
physical and mental reactions of players.
Small Arena- has a distance of 6' between towers; the total footprint
occupied by the triangular arena is 7' 3" (from apex to base) x 10' 4" at
the widest point. Weight 300 lbs
Large Arena- has a distance of 8' between towers; the total footprint
occupied by the triangular arena is 8' 11" (from apex to base) x 10' 4" at
the widest point. Weight 350 lb
The TriAction arena is the loaded version of the Makoto Sports Arena. In
addition to your choice of a 6' or 8' arena, you will get all the
accessories needed to run a complete Sports Training and Rehabilitation
Therapy program. The included protocols will outline each step in
progression using the provided tools.
Tools include: Various lengths of striking staffs, soft strikers, hand-help
strikers, weighted balls, agility balance ball, balance cushions, waist
harness with multiple resistance cord lengths and levels, ankle harness...
You stand in the triangular arena, facing one of the three towers. The other
two towers are at either side in your peripheral vision. You are in a
competition of three against one! Each tower has ten targets, any one of
these thirty targets could be the one to randomly activate. You never know
which one of the computerized opponents will draw your action!
The roar of a jet announces the start of your session. An explosion of
lights and vibrant tones draws your attention to the active tower. As you
turn toward its direction your eyes search for the location of the light on
the tower. You quickly stretch to strike the target.
A second tone confirms that you scored a point. Another explosion of light
and sound causes you to lunge across the arena bending to strike the lower
target. As quickly as you strike one target another one activates. Your
opponent, Makoto, is pacing you! You are relentlessly drawn in to focusing
continuously on finding and striking the targets to the exclusion of all
other thoughts. Your total body moves, lunging, stretching, bending,
twisting, burning calories rapidly. Until… you strike the final target and
check your score.
Youth Fitness
Fun and Exciting Interactive fitness!!… with benefits that go beyond
physical activity. The first interactive fitness equipment that is used to
help kids with ADD/ADHD, learning disabilities and for autism therapy. It’s
no wonder that schools, YMCAs and community recreation centers are anchoring
their youth fitness facilities around the new Makoto arena!
But that’s not what the kids see. They just like the game because it’s
exciting and they’re in the center of action. Every game is different. And
whether you’re playing solo against the machine or with a team, the arena
will challenge all with a heart-pounding workout.
Accuracy counts. In a standard, timed game the arena scores how many targets
were hit in the allotted time and also gives an average reaction time. Or a
player can challenge their focus and concentration skills by playing “Sudden
Death.” Here the game ends when a target is missed.
Product Description
The Makoto arena has been described as a cross between “Whack-A-Mole” and
“Simon.” It’s a triangle with durable 6-ft. steel towers rising from each
corner. The smaller arena has a distance of 6’ between towers, the larger
arena is 8’ between towers. Each tower is electronically wired to emit
sounds and lights; the lights can occur randomly in any of 10 locations per
tower, and there are four tones that correspond to the height of the target.
Using hands, feet, and/or staff, one responds to the audio prompt and
attempts to hit the lighted area before the light goes off. Reaction time
and accuracy (actually hitting the lighted area) are measured
electronically, so one can compete with oneself or others. The speed of the
prompts is easily adjusted for varying abilities.
In the Fitness program the target “on” times range from 3 seconds down to
3/4ths of a second. In the Therapeutic program the target “on” times range
from 10 seconds down to just under one second. Games can include one, two or
three towers depending upon the player’s visual and movement abilities. Most
games involve one player at a time; however, 3 people can do single tower
games simultaneously, and tag-team games for children can accommodate group
PE classes. A typical individual workout is comprised of several games
lasting anywhere from 1 to 4 minutes, depending upon one’s stamina.